Overall, it's not a bad first attempt at making a game.
Things I liked:
Solid sprite work. The jump and dash work well enough and are satisfying to use. I like the animation and sound effect for the sword.
Things I disliked:
The player needs to be able to run and swing at the same time, otherwise combat is annoying and frustrating. If you had more time, I would make a new sprite for the enemies instead of just palette swapping the main character sprite. No offense, but the title music kind of hurt my ears. The stage music was alright, but a little repetitive. I would consider adding to the song, maybe make it a little longer.
You've gotten a lot of good criticism and most of the stuff I was going to talk about has already been said.
I feel like this game has a lot of potential and parts of it are genuinely fun to play. However, issues with the game's "feel" are what drag it down.
The fact that the character slides a little bit before stopping is incredibly frustrating during precise platforming. It wouldn't be so bad, but the level design mandates perfectly timed jumps onto 1 tile wide platforms, and it's nothing but frustrating to try to do that when you slide off the edge every time.
I like the mechanic where you catch on ledges, but I might consider making it automatic. I got used to having to press a button to grab the edge, but it's kind of a convention for that to happen automatically regardless of player input.
The hook is really difficult to use and requires near perfect timing. Irritating, but maybe that's what you were going for.
I might just be missing the tutorial statue that tells you how the upwards blowing wind works, but it took me forever to figure out that you had to hold jump to keep floating upwards. I lost nearly twenty lives just trying to get through those jumps.
I get it if you're looking to make a challenging game, and I respect that. I enjoy games that offer up a player a more "hardcore" difficulty level. However, if a game is difficult because the controls get in the way, that's just infuriating to the player and not remotely fun.
All this being said, I can tell there's been a lot of work, time, and polish put into this game. It really does seem like a worthwhile project, and I think that with a few tweaks it could be an incredible game. Great pixel art, great music and sound design, even great level design to boot. Just a few control fixes and things here and there can vastly improve this game.
(Also, I disagree with some of my fellow commenters, I kinda like that the axe takes some time to swing. It feels heavy and satisfying to use, and it force me to actually think about what I'm going to do in advance. I think it would be even better if it were possible to hold down the button to hold your attack, and have it swing on release)
A pretty fun little platformer with cute art and pretty solid programming. One little nitpick I have is the way the lizard controls on the ground; he seems to speed up the longer you hold down the key, which for this game isn't a choice I like since it leads to either a) the player not being able to move quickly right off the bat or b) the player ending up moving way too fast when they're trying to stick a tricky landing after flying from some distance away. This could be fixed by having a run key, or by just making it so that the player has the same movement speed at all times.
Sound and music would add a lot to this game. But overall it's fun enough that I played it all the way through, and with a few minor tweaks and some more level sets it could be something really great.
If you're looking for someone to help you out with music, just PM me.
This is a fun, intense, and surprisingly addictive game. Well done!
Reminds me of this game I used to play on a really old computer that ran XP or something. Suffice to say that without a likeable visual style, any kind of upgrade system, or even decent music and sound, this makes for a really bland play experience.
I might, for example, play this game if I was having trouble sleeping and needed something to help me doze off.
Oops, I suspect you were playing the OLD version which I accidentally uploaded instead. I fixed it, and uploaded the new version, which is much improved, at about 7:30 last night. I'd encourage you to give it another go. My bad.
You know, even ignoring your lack of experience, this is actually a pretty good game. It's a simple, well balanced platformer with mechanics that don't ever really seem completely ridiculous. All in all, it's short, sweet, and plays nicely.
I know people have been giving you a hard time for having glitches, but I actually didn't really notice any. There was nothing that stopped me from playing/ being able to complete the game. The animation works well, and the music was well chosen (of course, I might be a little biased on that front).
I only have two complaints: 1. The jump and slide sounds got REALLY old REALLY fast. I know you were probably trying to pick something to go with your art style, but it just becomes kind of a nuisance after a short time. 2. Most of the game was super easy. I will admit that I found myself genuinely challenged in the later part of space ship level (the part when you have to jump on a moving platform, jump on top of a middle thing with spikes, and then get back on the platform worked really well), but in general the difficulty ramp was rather gentle. Also, the final boss fight was laughably easy. Maybe have him shoot projectiles or SOMETHING to make him a little less pointless.
All in all, for what it is, it's surprisingly good work. Most people's idea of a second game on this site is uploading the crash course of Stencyl with a few handmade sprites thrown in for show, so you've certainly surpassed a lot of people in skill already. Perhaps it's not the most original concept I've ever seen, but it shows you have a good grasp on the mechanics of game design, and that's the most important thing to consider.
Keep programming, keep creating games, and ignore these foolz below me! You're going to do great things.
Thanks for using my song! That's hella cool.
Wow, a flappy bird game that's actually pretty creative and interesting. Well done!
Sorry, but this game sucks. The artwork is okay at the very best, the gameplay is incredibly simple, and overall it's simply not an enjoyable experience.
Tiene una problema: el juego no es centra en la pantalla, tan no puedo jugarlo. Tal vez si fija este, puedo jugarlo y revisarlo. Pero para ahora no puedo.
Ya esta acomodado , jugalo y calificame gracias por ayudar!!
This game isn't terrible. But it's not really a meaningful experience, it's kind of just another mediocre game. So I won't rate it a 0, but maybe next time you could come up with something more original.
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